Carina

Rogue and party leader

Description:

Female Aasimar Rogue 2
Chaotic Neutral
Representing Cian

Strength 10 (0)
Dexterity 13 (
1)
Constitution 12 (1)
Intelligence 15 (
2)
Wisdom 16 (3)
Charisma 20 (
5)
Size: Medium
Height: 5’ 6"
Weight: 130 lb
Eyes: Green
Hair: Dark Brown Wavy
Skin: Light
Total Hit Points: 17

Speed: 30 feet

Armor Class: 15 = 10 + 4 [chain shirt] + 1 [dexterity]

Touch AC: 11
Flat-footed: 14
Initiative modifier: + 1 = + 1 [dexterity]
Fortitude save: + 1 = 0 [base] + 1 [constitution]
Reflex save: + 4 = 3 [base] + 1 [dexterity]
Will save: + 3 = 0 [base] + 3 [wisdom]
Attack (handheld): + 1 = 1 [base]
Attack (missile): + 2 = 1 [base] + 1 [dexterity]
Combat Maneuver Bonus: + 1 = 1 [base]
Combat Maneuver Defense: + 12 = 10 + 1 [base] + 1 [dexterity]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
33 lb. or less
34-66 lb.
67-100 lb.
100 lb.
200 lb.
500 lb.
Languages: Common Dwarven Elven
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]

Chain shirt [light; + 4 AC; max dex + 4; check penalty -2 25 lb.]

Feats:

Stealthy
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Acrobatics Dex* -1 =
+1
-2 [armor]
Appraise Int 2 =
+2
Bluff Cha 10 =
+5
+ 2 + 3 [class skill]
Climb Str* -2 =
+0
-2 [armor]
Craft_1 Int 2 =
+2
Craft_2 Int 2 =
+2
Craft_3 Int 2 =
+2
Diplomacy Cha 12 =
+5
+ 2 + 3 [class skill] + 2 [aasimar]
Disable Device Dex 6 =
+1
+ 2 + 3 [class skill]
Disguise Cha 10 =
+5
+ 2 + 3 [class skill]
Escape Artist Dex* -1 =
+1
-2 [armor]
Fly Dex* -1 =
+1
-2 [armor]
Heal Wis 8 =
+3
+ 2 + 3 [class skill]
Intimidate Cha 10 =
+5
+ 2 + 3 [class skill]
Perception Wis 10 =
+3
+ 2 + 3 [class skill] + 2 [aasimar]
Perform_1 Cha 5 =
+5
Perform_2 Cha 5 =
+5
Perform_3 Cha 5 =
+5
Perform_4 Cha 5 =
+5
Perform_5 Cha 5 =
+5
Ride Dex* -1 =
+1
-2 [armor]
Sense Motive Wis 8 =
+3
+ 2 + 3 [class skill]
Sleight of Hand Dex* 6 =
+1
+ 2 + 3 [class skill]
Stealth Dex* 6 =
+1
+ 2 + 3 [class skill] -2 [armor] + 2 [stealthy]
Survival Wis 3 =
+3
Swim Str** 3 =
+0
+ 2 + 3 [class skill] -2 [armor]

  • = check penalty for armor/shield
    • = some groups double armor/shield penalties for swimmers
      Favored class points: Hit points +0; Skill points +2

Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Aasimar

Aasimar are people with celestial heredity and count as native outsiders.

This aasimar was allowed to choose one ability to raise by +2 (already included). Aasimar conventionally get +2 wisdom, +2 charisma. Hand-edit if needed.

Darkvision to sixty feet

+2 racial bonus to diplomacy and perception (already included)

+5 resistance to acid, cold, electricity

Daylight spell once daily

Rogue
Sneak Attack +1d6

Trapfinding — add half of rogue level to find traps, minimum +1

Evasion (level 2) — no damage on a successful reflex save

Rogue talents — gain one at every even-numbered level. At level 10 and above, advanced talents are available. Add by hand.

Trap sense (level 3) — armor class and reflex bonuses against traps

Uncanny Dodge (level 4) — cannot be caught flat-footed, keep dexterity bonus to AC if attacker is invisible

Improved Uncanny Dodge (level 8) — cannot be flanked

Master strike (level 20) — each sneak attack either kills, paralyzes, or puts into coma.

Class HP rolled
Level 1: Rogue 8
Level 2: Rogue 7

Carina’s Equipment:
30 lb
10 lb
2 lb
5 lb
5 lb
2 lb
1 lb

20 lb
1 lb
3 lb
1 lb
_____
80 lb Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x10
Backpack
Bedroll
Crowbar
Lantern (hooded)
Mug
Sewing needle
Tent
Whetstone
Musical instrument
Thieves’ tools

Total

Bio:

Carina

The Immortal Megan MeganK MeganK